![Sim racing](https://esports.bsu.edu/wp-content/uploads/2022/09/Sim-racing-2.jpg)
Sim Racing Team
Sim racing accurately simulates auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.
Team Roster
![](https://esports.bsu.edu/wp-content/uploads/2023/09/iRacing-Aleef-S3.0-1.png)
Ar Muhammad Aleef
Captain
![](https://esports.bsu.edu/wp-content/uploads/2023/09/iRacing-Dale.Davidson-S3.0B.png)
Kale Davidson
![](https://esports.bsu.edu/wp-content/uploads/2023/09/iRacing-Andrew.Stege_aka_AS_30_88-S1.0.png)
Andrew Stege
![](https://esports.bsu.edu/wp-content/uploads/2023/09/iRacing-Lucas.Moody_aka_LuckyLucas-S5.0-1.png)
Lucas Moody
![](https://esports.bsu.edu/wp-content/uploads/2023/09/iRacing-Bradley.Skinker-S1.0.png)
Bradley Skinker
![](https://esports.bsu.edu/wp-content/uploads/2023/09/iRacing-Ben.Kneller_aka_ComputerBreaker-S1.0.png)